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The fact that the leaders seem no better than the tyrant – one a religious fanatic, one a wannabe drugdealer – make the plot morally murky. You get drawn into a local uprising and will be picking a side between two highly annoying resistance leaders, who are fighting against a charmingly Evil despot, self-appointed king Pagan Min. Rather than being a spoiled brat who has to rescue obnoxious friends, you’re now revisiting your motherland – the ficticious country of Kyrat, located among the Himalayan mountains – to put your mother’s ashes to rest. Your alter-ego is a bit more sympathetic this time than in Far Cry 3. Stop the madness, I need to be able to pretend I have a life! I completed the main missions and the main open world objectives in about 35 hours and the game tells me I am at roughly 35% completion. There is just too much useless stuff to collect and repetitive activities litter the map. Like most open world games – Shadow of Mordor, Assassin’s Creed, Watch Dogs and the Grand Theft Auto franchise, for instance – Far Cry 4 is hell for completionists. So instead you end up with a ‘live and let die’ mentality, only helping out when it advances the main story, when you’ve stumbled into the middle of a fight or when it offers you a clear personal gain. There is so much to do, that if you let yourself be distracted by all the heroic side-stuff the game keeps throwing your way, you would never get anything finished. You’ll learn to become heartless and ignore frequent pleas for help as you move around the game’s open world map. A lot of the wildlife joins in on this overall murderous approach to life. The main life lesson to be learnt from Far Cry 4 is that people suck and that most of them want you – and each other – dead.